Quick answer
The selected guides place the SMG and Assault Rifle at the top for sustained ranged damage, keep the Knife as the practical early melee buy, and reserve Dynamite for area damage. Choose by island and task rather than treating the tier letter as a universal damage ranking.
Weapon tier and role index
| Weapon | Reported tier | Island context | Role / attachment note | Source |
|---|---|---|---|---|
| Assault Rifle | S | Island 5 | High damage; Red Dot Sight and Suppressor are reported upgrades. | |
| SMG | S | Island 3 | High sustained damage; Extended Mag and Compensator are reported upgrades. | |
| Sniper Rifle | A | Island 4 | High damage and air-target utility; Laser Sight is reported for hip firing. | |
| Knife | A | Island 1 | Early melee option with reported upgrade path. | |
| Pistol | B/S | Island 2 | Ranged, lower-cost option in the selected loadout notes. | |
| Shotgun | A/B | Island 2 | Close-range spread option; reload trade-off is reported. | |
| Dynamite | B | Island 2 | Area damage option that can also damage the player. | |
| Brass Knuckles | C | Island 1 | Cheapest early weapon; lower damage in the selected rankings. |
Island loadout principle
Both selected guides frame loadouts as island-specific: early islands favour affordable melee or pistol options, the mid-game shifts toward SMG, and late bosses benefit from higher-damage rifles. These are editorial recommendations; confirm shop availability and current prices in your build.
Attachment notes
Extended Mag and Compensator are reported for the SMG; Laser Sight for sniper hip-fire; Red Dot Sight and Suppressor for the Assault Rifle. The package does not include a current attachment-stat capture, so do not infer exact damage or recoil changes from this list.
Related routes
- home — main guide
- walkthrough — related guide
- bosses — related guide
- multiplayer — related guide
- fish — related guide
- achievements — related guide